|
Card # |
German Card Name | English Card Name | English Text | From Deck... |
| P01 | Evergreen Terrace | Evergreen Terrace | Permanent, unique. Simpsonize Evergreen Terrace to make friends with a character. Evergreen Terrace only recovers in your recovery phase if you throw 5 or 6 on a 1D6. | PROMO |
| P02 | Jung geblieben | Staying Young | Only playable against the player of "Homer". Put the first 3 cards of your Springfield into the canyon. Homer needs 2 additional rounds to win the game. | PROMO |
| P03 | Klassenclown | Class Clown | Permanent. If you play a spontaneous card in one of your turns, you can make friends with an additional character using one of your characters. This works only once per turn. | PROMO |
| P04 | Die Bouvier Tagesdecke | The Bouvier Family Quilt | Put a score point on "The Bouvier Family Quilt", if you successfully executed an action. If 5 Score Points are on it, put "The Bouvier Family Quilt" into the canyon and take two cards from Springfield. | PROMO |
| P05 | Konig Homer | King Homer | *Dream* The blocking factor of all your actions is increased by +1 as long as "King Homer" is on the table. | PROMO |
| P06 | Abendmahl | Communion | As long as "Communion" is in the game, no action can be disturbed. At the start of your next round, put "Communion" into the canyon. | PROMO |
| 001 | Bart | Bart | Strength: 2, Clever: 1, Unscrupulous: 1 | Bart |
| 002 | Lisa | Lisa | Strength: 2, Intelligence: 3, Moral: 1 | Lisa |
| 003 | Homer | Homer | Strength: 3, Fat: 3, Clever: 1 | Homer |
| 004 | Ned Flanders | Ned Flanders | Strength: 3, Moral: 3, Intelligence: 1 | Flanders |
| 005 | C. M. Burns | C. M. Burns | Strength: 0, Unscrupulous: 3, Clever: 2 | Mr. Burns |
| 006 | Ay Caramba! | Ay Caramba! | A Character can add +2 to the result of a die in a challenge. | Bart |
| 007 | Burns' Erbe | Burns' Heir | Permanent. Only payable on Bart. Bart gets +2 to Unscrupulous. | Bart |
| 008 | Comic Book Guy | Comic Book Guy | Strength: 3, Fat: 3 | Bart |
| 009 | El Barto | El Barto | Recover a character | Bart |
| 010 | Fat Tony | Fat Tony | Strength: 5, Fat: 2 | Bart |
| 011 | Hermans Aufforderung | Herman's Request | Permanent. Simpsonize Herman and roll 2D6 in a challenge. Choose the better result. | Bart |
| 012 | Hermans Ratschlag | Herman's Advice | Playable if one of your characters is blocked. Recover him and Simpsonize another character instead. This one is now going to take the challenge. "Herman's strategic and tactical advice" has to be played before a die is thrown in a challenge | Bart |
| 013 | Homer Sexuell | Homer Sexual | Permanent. + 1 scoring points | Bart |
| 014 | Homer wird Rockstar | Homer becomes a rockstar | Permanent. All cards which give you a scoring point but have no further effects in the game give you another scoring point each. Throw 1D6 at the beginning of your turn. Result 1-3 means you have to put this card, and another which gives you a scoring point, into the canyon. Result 4-6: :Homer becomes a Rockstar" remains in the game. | Bart |
| 015 | Itchy & Scratchy Show | Itchy & Scratchy Show | Permanent. Playable on a character. Add +1 to Unscrupulous of this character. If this card is playedon Maggie she gets +2 to Unscrupulous +1 scoring point. | Bart |
| 016 | Jimbo Jones | Jimbo Jones | Strength: 3, Unscrupulous: 2 | Bart |
| 017 | Kirschbombe | Cherry Bomb | Permanent. + 2 scoring points | Bart |
| 018 | Knecht Ruprecht | Santa's Little Helper | Permanent. + 1 scoring points | Bart |
| 019 | Kopf absagen | Chop off the head | Permanent. + 3 scoring points | Bart |
| 020 | Kriminelle Seele | Criminal Soul | Simpsonize a character and block a blockade action of a character with moral. There is no challenge and the action is blocked. | Bart |
| 021 | Krustys Ring | Jagged Metal KrustyO | Permanent. +2 scoring points | Bart |
| 022 | Krustys Trading Cards | Krustys Trading Cards | Permanent. One of your characters can perform an A2. If it is successful take one of your opponent's cards which does not add scoring points. Your opponent gets "Krusty's trading cards" in return. | Bart |
| 023 | Lasmiranda Densevilla | Amanda Huggenkiss | Permanent. + 1 scoring point | Bart |
| 024 | Laura Powers | Laura Powers | Strength: 3, Clever: 2 | Bart |
| 025 | Mafia Kontakte | Mafia Contacts | Permanent. +1 scoring point | Bart |
| 026 | Maggie | Maggie | Strength: 1, Clever: 2 | Bart |
| 027 | Milhouse | Milhouse | Strength: 1, Intelligence: 1, Moral: 1. "Milhouse" can also perform actions with the icon of "Lisa". | Bart |
| 028 | Otto | Otto | Strength: 3, "otto" can also perform actions with the icons of "Lisa" and "Homer". | Bart |
| 029 | Skateboard | Skateboard | Playable when you announce an action. "Skateboard" increases the blocking factor of that action by +1. | Bart |
| 030 | Steinschleuder | Slingshot | Permanent. Playable on a character. Add +1 to the Strength of that character. A character can have only one slingshot. | Bart |
| 031 | Androids Dungeon | The Android's Dungeon | Permanent. Unique. Simpsonize "The Androids Dungeon" to add +1 to the blocking factor of an action. +1 scoring point. | Bart |
| 032 | Timmy O'Toole | Timmy O'Toole | Permanent. +2 scoring points. Throw Timmy O'Toole into the canyon if an opponent has a character with Intelligence of 3 or more. | Bart |
| 033 | Umgedrehte Vampire | Reverse Vampire | Reduces the blocking factor of all blockable actions of one opponent by -1 for his next turn. Minimum blocking factor is 1. | Bart |
| 034 | Unerkannt bleiben | Staying incognito | Only announce the blocking factor of your next action in this turn. The action itself remains secret. An opponent who wants to block the action does not know what kind of action it is. | Bart |
| 035 | Wer heibt Reinsch? | I. P. Freely | Permanent. +1 scoring point | Bart |
| 036 | Apu Nahasapeemapetilon | Apu Nahasapeemapetilon | Strength: 3, Clever: 2, Unscrupulous: 1 | Lisa |
| 037 | Archaologie | Archaeology | Shuffle up to 3 cards from your canyon into Springfield. | Lisa |
| 038 | Aufsatzwettbewerb | Essay Competition | Permanent. + 2 scoring points | Lisa |
| 039 | Bart's Seele | Bart's Soul | Permanent. + 2 scoring points | Lisa |
| 040 | Bibliothek | Library | Permanent. Unique. Simpsonize "Library" to add +1 to a character's Intelligence factor until the end of this turn. +1 scoring point. | Lisa |
| 041 | Blinky | Blinky | Only playable against "C. M. Burns". He has to put one of his cards which adds scoring points from the table into the canyon. | Lisa |
| 042 | Der Engel von Springfield | The Angel of Springfield | Simpsonize all characters with the attribute Moral. Homerized characters stay Homerized. | Lisa |
| 043 | Diorama | Diorama | Permanent. +1 scoring point | Lisa |
| 044 | Ein wahrer Freund | A true friend | Permanent. Playable if one of your blockable actions was successful. The successful character gets the following special ability: Simpsonize him and try an A2 with him to add +2 to a character's Strength until the end of the turn. | Lisa |
| 045 | ...ich bin auf meinem Zimmer | I'll be in my room! | Put one of your and one of your opponent's cards into the canyon. Both cards have to be from the table. It must not be the cards which add scoring points. Putting away characters except for starting characters is possible. | Lisa |
| 046 | Halluzinogene Erfahrungen | Hallucinogene Experiences | Look at your opponent's hand | Lisa |
| 047 | Hamster-Experiment | Hamster-Experiment | Permanent. A character gets -1 on Clever and -1 on Intelligence. | Lisa |
| 048 | Pirat Hans Sprungfeld | Pirate Hans Sprungfeld | Draw one card from Springfield | Lisa |
| 049 | Intensive Schulvorbereitungen | Intensive school preps | Shuffle up to 3 cards which add scoring points from your canyon into Springfield. | Lisa |
| 050 | Klugheit sieght | Intelligence wins | Playable if you successfully blocked an action. Draw 2 cards fro Springfield. | Lisa |
| 051 | Lisas Pony | Lisa's Pony | Permanent. +3 scoring points | Lisa |
| 052 | Lisas Saxophon | Lisa's Saxophone | Permanent. +2 scoring points | Lisa |
| 053 | Lisas Wahrsagerin | Lisa's Moment of Truth | Look at the first 6 cards of your Springfield and put them back on top in an order of your choice. | Lisa |
| 054 | Malibu Stacy | Malibu Stacy | Permanent. +1 scoring point | Lisa |
| 055 | Martin Prince | Martin Prince | Strength: 1, Intelligence: 3 | Lisa |
| 056 | Mrs. Krabapple | Mrs. Karbapple | Strength: 2, Unscrupulous: 1. "Ms. Krabapple" can also perform actions with the icon of "Ned Flanders" | Lisa |
| 057 | Nelson | Nelson | Strength: 4, Unscrupulous: 2 | Lisa |
| 058 | Ralph Wiggum | Ralph Wiggum | Strength: 2, Fat: 2 | Lisa |
| 059 | Seymour Skinner | Seymour Skinner | Strength: 3, Intelligence: 1, Moral: 1. "Seymour Skinner" can also do the actions with the icon of "Bart" or "Ned Flanders" | Lisa |
| 060 | Streber-Image | Nerd-Image | Playable if an opponent wants to make friends with a new character. This action is not unblockable anymore but becomes an A3. If the action is successfully blocked, the new character is put directly into the canyon. | Lisa |
| 061 | Club der Verdammten | Club of the damned | Strength: 2, Intelligence: 4 | Lisa |
| 062 | Uter | Uter | Strength: 2, Fat: 2 | Lisa |
| 063 | Vegetarismus | Vegetarianism | Permanent. +1 scoring point | Lisa |
| 064 | Willie | Willie | Strength: 6 | Lisa |
| 065 | Zahnfleischbluter-Murphy | Bleeding Gums Murphy | Permanent. Simpsonize "Bleeding Gums Murphy" and a character of your choice to put a card as an A2 from the table into the canyon. It must not be a card that adds points. Roll 1D6 at the beginning of your turn. If the result is 1-2 put "Bleeding Gums Murphy"into the canyon. +1 scoring point. | Lisa |
| 066 | Arbeitsnickerchen | Work Nap | Homer wins one round earlier | Homer |
| 067 | Ausrufer | Town-crier | Chhose 2 characters. If the action is successful these 2 are Simpsonized. | Homer |
| 068 | Kneipenhocker | Barflies | Strength: 5 | Homer |
| 069 | Barney | Barney | Strength: 4, Fat: 3 | Homer |
| 070 | Homers BBBQ | Homer's BBQ | For each of your characters in the game, roll 1D6. If the result is higher than the Fat factor of this character, he is Simpsonized. If he doesn't have a Fat factor he is also Simpsonized. The character of your opponents do not recover in their next turn. | Homer |
| 071 | Casino | Casino | Permanent. Simpsonize the "Casino" and roll 1D6. If the result is 1: Lost (Lose your turn - even a Clever action cannot prevent this). 2-4: Nothing won, nothing lost. 5-6: Add +1 to the blocking factor of your next action in this turn. | Homer |
| 072 | Kojote | Coyote | Permanent. An opponent of your choice plays with an open hand. This player rolls 1D6 at the beginning of his turn. if the result is 1-2 "Coyote" is put into the canyon. | Homer |
| 073 | Neinnn! | D'oh! | You can repeat the rolling of the dice in a challenge. | Homer |
| 074 | Der Auserwahlte | The Chosen One | Permanent. Playable only by Homer. You can Simpsonize one of your characters to Simpsonize an opposing character. Every character can perform an A1 to put "The choosen one" into the canyon. | Homer |
| 075 | Fetterkennungsmethode | Fat recognizing method | Permanent. Playable on a character. This character has now the Fat factor of 2. | Homer |
| 076 | Dr. Nick Riviera | Dr. Nick Riviera | Strength: 3, Clever: 1, Unscrupulous: 1 | Homer |
| 077 | Duff Bier | Duff Beer | Ignore the strength of both characters in a challenge. Only look at the result of the D6. Other played cards can however change the results. Duff song, "You can't get enough..." or "Duff Beer for me, Duff Beer for you. I have a Duff, you have one, too." | Homer |
| 078 | Definition "Homer" | Definition "Homer" | If this action is successful a character of your choice is Simpsonized. | Homer |
| 079 | Grampa | Grampa | Strength: 2, Clever: 1 "Grampa" can also perform actions with the icon of "Bart" and "C. M. Burns". | Homer |
| 080 | Guy Incognito | Guy Incognito | Simpsonize one of your characters and block a blockable action of a character with the attribute Intelligence. There is no challenge and the action is successfully blocked. | Homer |
| 081 | Kingsize Homer | King-Size Homer | Permanent. Playable only by Homer. Add +1 to Homer's Fat factor. Cannot be played if "Marge" is in the game but remains in the game if "Marge" is played afterwards. | Homer |
| 082 | Herb Powell | Herb Powell | Strength: 3, Intelligence: 2 | Homer |
| 083 | Homer, Du bist langsam | Homer, not so fast | Until the beginning of the next turn no !-cards can be played. | Homer |
| 084 | Homers Erbe | Homer's Inheritance | Draw two cards from Springfield if you blocked an action successfully. | Homer |
| 085 | Langweilig! | Boring! | Homer wins one round earlier. | Homer |
| 086 | Marge | Marge | Strength: 3, Moral: 2, Intelligence: 1 "Marge" can also perform actions with the icon of "Bart" | Homer |
| 087 | Moe Szyslak | Moe Szyslak | Strength: 2, Unscrupulous: 1, Clever: 1 | Homer |
| 088 | NRA | NRA | Permanent. Unique. Simpsonize "NRA" before rolling a die in a challenge to give you one character +1 to his strength until the end of the turn. | Homer |
| 089 |
Pneumonoultramicroscop- iaillcovulcannoculeosis |
Pneumonoultramicroscop- iaillcovulcannoculeosis |
Permanent. An opposing character gets -1 on one of his attributes of your choice. | Homer |
| 090 | Lionel Hutz | Lionel Hutz | Strength: 3, Clever: 1 | Homer |
| 091 | Seelendonut | Soul Donut | Permanent. Add +2 to one of your character's Fat factor. Roll 1D6 at the beginning of your turn. If the result is 1 this card is put into the canyon and the character is Homerized. | Homer |
| 092 | Alle Neune! | All nine! | Permanent. Playable on an opponent. This opponent needs to score one extra point to win the game. | Homer |
| 093 | Aushilfslehrer | Subbstitute Principal Ned | Permanent. +1 scoring point | Flanders |
| 094 | Der gute Samariter | Good Samaritan | Playable on a Homerized character. The character is recovered. | Flanders |
| 095 | Dr. Hibbert | Dr. Hibbert | Strength: 3, Moral: 1 "Dr. Hibbert" can also perform actions with the icon of "C. M. Burns" | Flanders |
| 096 | Schuhe von Gott | Shoes of God | Permanent. You can put one of your hand's cards into the canyon to prevent a challenge. This action is then blocked. Roll 1D6 at thew beginning of your turn. if the result is 1-2 "Heard prayers" is put into the canyon. | Flanders |
| 097 | Familienausflug | Family Trip | Permanent. +1 scoring point | Flanders |
| 098 | Gott | God | An opponent has to repeat his rolling of the dice with all dice. | Flanders |
| 099 | Heilige Messe | Holy Mass | Permanent. +1 scoring point | Flanders |
| 100 | Helen Lovejoy | Helen Lovejoy | Strength: 2, Clever: 1, Unscrupulous: 1. Roll 1D6 when Helen Lovejoy comes into the game. If the result is 1-3 she subtracts -1 scoring point. The result 4-6 means she adds +1 scoring point. "Helen Lovejoy" can also perform actions with the icon of "Lisa" and "C. M. Burns". | Flanders |
| 101 | Gefurchtete Osaka Grippe | Dreaded Osaka Flu | Permanent. Unique. All opposing characters lose -1 strength. Roll 1D6 at the beginning of your turn. If the result is 1-2 this card has to be put into the canyon. +1 scoring point. | Flanders |
| 102 | Jessica Lovejoy | Jessica Lovejoy | Strength: 2, Unscrupulous: 2 | Flanders |
| 103 | Kein Pfuimund | No foul mouth | Playable if an action is being blocked. There is no challenge and the action is automatically successfully blocked. | Flanders |
| 104 | Kometenbunker | Comet Bunker | Permanent. +1 scoring point | Flanders |
| 105 | Land Behemoth | Land Behemoth | Permanent. +1 scoring point | Flanders |
| 106 | Linksherum | Leftorium | Permanent. Simpsonize The "Leftroium" in your opponents turn to perform an action with one of your characters immediately. Your oppenent must not be interrupted in an action. +1 scoring point. | Flanders |
| 107 | Leihgabe an Homer | Loan to Homer | Permanent. +2 scoring points for Flanders. Homer needs one less round to win the game. | Flanders |
| 108 | Maude Flanders | Maude Flanders | Strength: 2, Moral: 2, +1 scoring point | Flanders |
| 109 | Moralapostel | Upholder of moral standards | Simpsonize a character and block the action of a character with the attribute Unscrupulous. There is no challenge and the action is automatically successfully blocked. | Flanders |
| 110 | Nachbartaufe | Baptism of the neighbor | Permanent. +2 scoring points. | Flanders |
| 111 | Okily Dokily | Okily Dokily | Playable if one of your actions was blocked. There is no challenge. Roll 1D6. If the result is 1-4 the action is blocked, 5-6 means your action is successful. | Flanders |
| 112 | Was Asexuelles | Which Gender | Permanent. Only playable on Homer. If Homer intends to block an action he has to roll 1D6. If the result is 1-3 the blocking fails and the action is successful. | Flanders |
| 113 | Pfadfinderleiter | Scout Troop Leader | Permanent. +1 scoring point | Flanders |
| 114 | Posaunen der Apokalypse | Horsemen of the Apocalypse | Only Playable by a character with the attribute Moral. Put one card which adds no scoring points, and is not a character, from the table into the canyon. | Flanders |
| 115 | Psycho Ned | Crazy Ned | Permanent. Ned Flanders loses -1 on all his attributes and factors. Draw 3 cards from Springfield one time. | Flanders |
| 116 | Rettung des Ungaubigen | Salvation of the faithless | Permanent. +2 scoring points | Flanders |
| 117 | Reverend Lovejoy | Reverend Lovejoy | Strength: 2, Moral: 2 | Flanders |
| 118 | Rod Flanders | Rod Flanders | Strength: 1, Moral: 2 | Flanders |
| 119 | Starker Glaube | Strong Beliefs | A character gets +1 to his Strength until the end of his turn. | Flanders |
| 120 | Todd Flanders | Todd Flanders | Strength: 1, Moral: 2 | Flanders |
| 121 | Van Houtens | Van Houtens | Strength: 4, Intelligence: 1 | Flanders |
| 122 | Wundsalbung | Wounds attended to | Playable on a Homerized character. This character is Simpsonized. | Flanders |
| 123 | Zuruckerhaltene Leihgaben | Getting back lent things | Roll 1D6 and add the Moral factor of the acting character. An opposing player of your choice rolls 1D6 too, and can Simpsonize another character to add to his Moral factor. If your result is higher you get an additional +2 scoring points on your next successful action in this turn. if the opponent's result is higher nothing happens. | Flanders |
| 124 | Atomkraftwerk | Nuclear Power Plant | Permanent. Unique. Put one marker on top of this card if you pick a card from your opponent's hand because of an Unscrupulous action. Remove 3 markers to let one of your characters do an A2 action. If the action is successful put one card from the game (not a character) into the canyon. +1 scoring points. | Burns |
| 125 | Ausgezeichnet! | Excellent! | Playable if one of your actions was tried to be blocked but turned out to be successful. The opposing character who tried to block the action is Homerized - no matter what the result of the challenge was. | Burns |
| 126 | Bobo | Bobo | Permanent. +3 scoring points. | Burns |
| 127 | Burns - Sein Leben | Burns - Your love | Permanent. +2 scoring points. | Burns |
| 128 | Carl | Carl | Strength: 3, Clever: 1 "Carl" can also perform actions with the icon of "Homer". | Burns |
| 129 | Chief Wiggum | Chief Wiggum | Strength: 3, Fat: 2, Unscrupulous: 1 | Burns |
| 130 | Fichtenelch | Spruce Moose | Permanent. +1 scoring point | Burns |
| 131 | Fliegende Affen | Flying Apes | Blocks the blockable action of a character with the attribute Clever without a challenge | Burns |
| 132 | Flying Hellfish Schatz | Flying Hellfish Treasure | Permanent. +2 scoring points. Not playable if "Grampa" is in the game. | Burns |
| 133 | Future Burns | Future Burns | Permanent. Playable only on "C. M. Burns". "C. M. Burns" gets Strength: 4. +1 scoring point. | Burns |
| 134 | Gorilla Weste | Gorilla vest | Permanent. +2 scoring points. | Burns |
| 135 | Justizirrtum | Miscarriage of Justice | Put one of an opponent's characters (not the starting character) back into his hand. Permanent cards which belonged to this character have to be put in the canyon. If Chief Wiggum does this action it is an A2 action. | Burns |
| 136 | Kent Brockman | Kent Brockman | Strength: 3, Unscrupulous: 1 | Burns |
| 137 | Kettenreaktion | Chain Reaction | Roll 1D6 and add the Unscrupulous factor of the acting character. An opposing character of your choice rolls 1D6 adds his Unscrupulous factor, too. Both players are allowed to Simpsonize more characters to add to their Unscrupulous factors. If your result is higher, permanently take one of your opponent's face up cards (not a character). If your opponent's result is higher nothing happens. | Burns |
| 138 | Larry Burns | Larry Burns | Strength: 3, Fat: 2 | Burns |
| 139 | Lenny | Lenny | Strength: 3, "Lenny" can also perform actions with the icon of "Homer" or "Ned Flanders". | Burns |
| 140 | Leopold | Leopold | Strength: 5, Unscrupulous: 2 | Burns |
| 141 | Mangel an Subtilität | Lack of suitability | Playable if one of your actions was successfully blocked. At random, draw one of your opponent's hand's cards and put it into the canyon. "You and you and you and you..." | Burns |
| 142 | Bürgermeister Quinby | Mayor Quimby | Strength: 3, Unscrupulous: 2, Clever: 1 | Burns |
| 143 | Mr. Snrub | Mr. Snrub | Playable after the announcement of one of your actions. Choose up to 3 of your characters, turn them face down and decide which character will be acting one in secrecy. Only he is going to be Simpsonized. After the action is over turn all your characters face up again. | Burns |
| 144 | Besuch von Ms. Botz | A visit from Ms. Botz | Simpsonize all characters with Strength 2 or less. | Burns |
| 145 | Ms. Botz räumt auf! | Ms. Botz cleans up! | Put 4 of your opponent's cards from Springfield into the canyon. | Burns |
| 146 | Umweltverschmutzung | Environmental Pollution | Put up to 3 of your hand's cards into the canyon. Draw the same number of cards from Springfield. | Burns |
| 147 | Sicherheitsmängel | Lack of security | Permanent. +2 scoring points | Burns |
| 148 | Sideshow Bobs Pläne | Sideshow Bob's Plans | Your acting character can challenge an opposing character. Simpsonize the attacker and find out the effects of your challenge. If the challenge is against Bart add +2 to the strength of your character. | Burns |
| 149 | Die falschen Simpsons | The fake Simpsons | Only playable against Bart. Recover Bart if he should be Simpsonized and carry out an action with him immediately. | Burns |
| 150 | Gehirn-Massage | Brain - Massage | Playable if one of your actions was blocked. Simpsonize one more of your characters and add his Strength to the Strength of your acting character until the end of your turn. | Burns |
| 151 | Smithers, mein Portemonnaie | Smithers, my wallet | For each of your scoring points, put 3 cards from Springfield into the canyon. | Burns |
| 152 | Snake Wanted | Snake wanted | Permanent. Playable on a character. This character can be directly challenged by others. If the player of this character pays a scoring point in his turn and puts it in the canyon, "Snake wanted" is also put in the canyon. | Burns |
| 153 | Waylon Smithers | Waylon Smithers | Strength: 3, Intelligence: 1, Clever: 1, Moral: 1, +1 scoring point | Burns |
| 154 | Armin Tamzarian | Armin Tanzarian | Strength: 3, Intelligence: 1. "Seymour Skinner" goes back to the hand when "Armin Tanzarian" comes into the game. If "Armin Tamzarian" is on the table you cannot make friends with "Seymour Skinner". +1 scoring point. | BartBooster |
| 155 | Barts Komet | Bart's Comet | Permanent. "Bart's comet" cannot be put from the table into the canyon. +2 scoring points. | BartBooster |
| 156 | Brad Goodman | Brad Goodman | Strength: 3, Intelligence: 1. Roll 1D6 when "Brad Goodman" comes into the game. If the result is 1-3 all of your characters get +1 on Unscrupulous until the end of your turn. If the result is 4-6 all opposing characters get +1 on Unscrupulous in their next turn. | BartBooster |
| 157 | Das Roboameisen-Projekt | The Robo-Ants Project | Dream. Only playable by "Bart". Simpsonize "The Robo-Ants Project" to force an opposing character into a challenge. The ants cannot be Homerized. The Strength of the ants is equal to Bart's Strength. | BartBooster |
| 158 | Freigesetzte Aggression | Released Aggression | Permanent. Draw one card from Springfield whenever you play a spontaneous card. | BartBooster |
| 159 | Tritt mich nicht! | Don't Tread on me! | One of your characters can directly challenge an opposing character. | BartBooster |
| 160 | Gut informiert | Well informed! | Recover one of your Simponized characters when an opponent announces an action. | BartBooster |
|
161 |
Ich hab´nichts gemacht! | I didn't do it! | Permanent. In the round after "I didn't do it!" was played, every opponent can perform an A1 to put one of your permanent cards (no characters) into the canyon. +3 scoring | BartBooster |
| 162 | Größter konischer Zirkon | Largest cubic zirconia | Permanent. Unique. Only Playable, if you have 6 or less scoring points. As soon as you have 9 or more scoring points with "Zircon", roll 1D6: 1-2: An opponent of your choice gets the control of the "Zircon". 3: Put the "Zircon" into the canyon. 4-6: The "Zircon" remains in your possession. +3 scoring points. | BartBooster |
| 163 | Mafiakarriere | Mafia Career | Add +1 on Clever to a character until the end of the turn. If a blocking attempt is not possible anymore because of "Mafia career" the blocking characters are turned into the recovered position. | BartBooster |
| 164 | Schulbus auf Abwegen | Schoolbus goes over the edge | A player of your choice puts his hand in the canyon. If it was an opponent, he draws the same number of cards from Springfield. If it was you, draw your number of cards -1. | BartBooster |
| 165 | Vandalismus | Vandalism | Put the top card of an opponent's Springfield into the canyon. | BartBooster |
| 166 | Wendell | Wendell | Strength: 2. Roll 1D6 if "Wendell" wants to perform an action. If the result is 1-3 "Wendell" is Simpsonized without performing the action (if it was an action card, the card goes back to the player's hand). If "Wendell" blocks an action, it is never successful. Roll 1D6 after he blocked and is not Homerized after the challenge. If the result is 1-3, he is now Homerized. | BartBooster |
| 167 |
Bessere Welt |
A better world | Dream. Only played by Lisa. If a blocking action is successful the acting character is not Simpsonized. | LisaBooster |
| 168 |
Fairplay |
Fairplay | Cannot be played if you would win the game by playing "Fairplay". +2 scoring points | LisaBooster |
| 169 | Knowledgeum | Knowledgeum | Permanent. Simpsonize the "Library" to shuffle your Springfield. You can Simpsonize up to 2 characters to draw as many cards as characters you Simpsonized, from Springfield after shuffling. | LisaBooster |
| 170 | MENSA | MENSA | Permanent. Put 3 markers onto the card "Canteen" when it is played. Simpsonize "Canteen" and remove a number of markers have one of the following effects: 3 markers: your next action is automatically successful. 2 markers: Take one character with the attribute Intelligence from Springfield and put him in your hand. 1 marker: Add +1 to a character's Intelligence factor until the end of your turn. Also, the card "Canteen" adds +1 scoring point. | LisaBooster |
| 171 | Mr. Largos Musikstunde | Mr. Largo's Music Hour | Simpsonize one of your characters and take a card which adds scoring points (but is not a character) from Springfield into your hand. "Mr. Largo" can only be played once in a whole game. | LisaBooster |
| 172 | Ein heißes Würstchen | A hot dog | Add +1 to Intelligence of a character until the end of the turn. If a blocking action is not possible anymore because if this card, the blocking characters are turned to the recovered position again. | LisaBooster |
| 173 | Schneeball 1 | Snowball I | Strength: 1. If a "making friends" action was already performed, every character can make friends with "Snowball I" in this turn. Put "Snowball I" into the canyon after 3 rounds. | LisaBooster |
| 174 | Schneeball 2 | Snowball 2 | Strength: 1. If a "making friends" action was already performed, every character can make friends with "Snowball 2" in this turn. Put "Snowball 2" into the canyon after 3 rounds. | LisaBooster |
| 175 |
Lisa braucht
Zahnspangen |
Lisa needs braces | Prevent the effects of a spontaneous card which was just played. | LisaBooster |
| 176 | Springfields Geschichte | The History of Springfield | Shuffle your or an opponent's Springfield. In each case, an opponent can cut the deck. | LisaBooster |
| 177 | Überdenken der Möglichkeiten | Reviewing the Possibilties | Put any number of cards from your hand into the canyon and draw the same number of cards from your Springfield. | LisaBooster |
| 178 | Falsche Ernährung | Wrong nutritional information | Add +1 on Fat to one of your characters until the end of the turn. | Homer Booster |
| 179 | Homerland | Homerland | Dream. Can only be played if all opponents have more scoring points than there were played rounds. The game is now shortened by two rounds. | Homer Booster |
| 180 | Captäin McCallister | Captain McCallister | Strength: 3, Fat: 2. A character of your choice gets +1 on Fat if "The frying Dutchman" was played. This bonus can only be given once per character. | Homer Booster |
| 181 | Assassins | Assassins | Permanent. If Ned Flanders is on the table, then "Assassins" becomes an A3. Playable on a character. If the character is disturbed during an action, he can put "Assassins" into the canyon before the challenge. There is no challenge and the action is successful. | Homer Booster |
| 182 | Marge & Jacques | Marge & Jacques | Permanent. "Homer" and "Marge" cannot be the aims of cards. | Homer Booster |
| 183 | Mojo, der Hilsaffe | Mojo, the helper monkey | Strength: 1. Mojo can play every action card which is normally only playable by Homer. | Homer Booster |
| 184 | S.S. Mikrowelle | S.S. Microwave | Take one of the permanent cards from the Flanders player (not the character) and put it into your cards in front of you. Give this card back at the end of the game. | Homer Booster |
| 185 | Schokoland | The Land of Chocolate | Dream. As long as "The Land of Chocolate" is in the game, at any time you can look at the top card of your Springfield and play it as if it was from your hand. | Homer Booster |
| 186 | Frittierenden Holländer | The Frying Dutchman | Streength: 3. Playable if a card aims at a character with the attribute Fat. Simpsonize one of your characters to automatically block the effects. | Homer Booster |
| 187 | Bürgerwehr | Militia | Permanent. Characters of different players can join together to block an action whose blocking factor is higher than 1. The players who take part in this have to agree whose character is going to take the challenge. | FlandersBooster |
| 188 | Der gute Christ | The Good Christian | Permanent. This card is played on a character. The character gets +1 on Strength when he blocks but -1 if he tries to perform an action. | FlandersBooster |
| 189 | Der Fortschrittarier | The Movementarians | Give one of your characters +1 on Moral until the end of the turn. If blocking an action is not possible anymore because of this card, the blocking characters are turned into the recovered position again. | FlandersBooster |
| 190 | Hurricane Barbera | Hurrican Barbara | Going clockwise, each player hands one of his permanent cards (not a character) to the player on his left. This goes on until one player had no remaining cards in front of him anymore. The player to your left starts. All exchanged cards are noted and given back at the end of the game. | FlandersBooster |
| 191 | Ich bin´s, Ned! | It's me, Ned! | Permanent. Can only be played if one opponent has more scoring points than you. +2 scoring points. | FlandersBooster |
| 192 | Future Smithers | Futuren Smithers | Playable on Waylan Smithers. Simpsonize Waylon Smithers in order to recover C.M. Burns | FlandersBooster |
| 193 | Nachbar- schaftshilfe | Neighborhood Watch | Exchange one of your opponent's permanent cards with one of yours (not a starting character). If you take a character you also have to give a character. This exchange lasts only until the end of the game. | FlandersBooster |
| 194 | Neds Kindheit | Ned's Childhood | Dream. Only playable by "Ned Flanders". 3 rounds after "Ned's Childhood" comes into the game "Ned Flanders" recovers. This card is not a dream anymore and is put under him. He gets +1 on Unscrupulous and you actions which were supposed to eb blocked by characters with the attribute Moral gain +1 scoring point.??? | FlandersBooster |
| 195 | Neugieriger Aloysius | Suspicious Aloyisious | Prevent an action without blocking, and put one of your cards,which adds a scoring point, back into Springfield. | FlandersBooster |
| 196 | Sgt. Seymour Skinner | Sgt. Seymour Skinner | Strength: 3, Moral: 1. "Sgt. Seymour Skinner" can be brought into the game without making friends if "Seymour Skinner" is already in the game. | FlandersBooster |
| 197 | Springfields glücklichster Bürger | Happiest man in Springfield | You can roll a die in a challenge over again, but then you must take the second result. | FlandersBooster |
| 198 | Vertrauen in Fremde | Depend on strangers | Show your opponents the first seven cards of your Springfield. Bring one of the characters (choice of the opponent to your left) who was within these cards into the game without making friends and put the other cards into the canyon. | FlandersBooster |
| 199 | Bestechungsgelder | Bribes | Permanent. Each playerdraws a card when "Bribes" is played. +1 scoring point. | BurnsBooster |
| 200 | Billige Arbeitskraft | Cheap labor | Strength: 1. Making friends is not necessary with this character. He can be brought into the gamedirectly from your hand. | BurnsBooster |
| 201 |