The English Translation for the German
2002 Simpsons Sammelkartenspeil

Card #

German Card Name English Card Name English Text From
Deck...
P01 Evergreen Terrace Evergreen Terrace Permanent, unique.  Simpsonize Evergreen Terrace to make friends with a character.  Evergreen Terrace only recovers in your recovery phase if you throw 5 or 6 on a 1D6. PROMO
P02 Jung geblieben Staying Young Only playable against the player of "Homer".  Put the first 3 cards of your Springfield into the canyon.  Homer needs 2 additional rounds to win the game. PROMO
P03 Klassenclown Class Clown Permanent. If you play a spontaneous card in one of your turns, you can make friends with an additional character using one of your characters.  This works only once per turn. PROMO
P04 Die Bouvier Tagesdecke The Bouvier Family Quilt Put a score point on "The Bouvier Family Quilt", if you successfully executed an action.  If 5 Score Points are on it, put "The Bouvier Family Quilt" into the canyon and take two cards from Springfield. PROMO
P05 Konig Homer King Homer *Dream* The blocking factor of all your actions is increased by +1 as long as "King Homer" is on the table. PROMO
P06 Abendmahl Communion As long as "Communion" is in the game, no action can be disturbed.  At the start of your next round, put "Communion" into the canyon. PROMO
         
001 Bart Bart Strength: 2, Clever: 1, Unscrupulous: 1 Bart
002 Lisa Lisa Strength: 2, Intelligence: 3, Moral: 1 Lisa
003 Homer Homer Strength: 3, Fat: 3, Clever: 1 Homer
004 Ned Flanders Ned Flanders Strength: 3, Moral: 3, Intelligence: 1 Flanders
005 C. M. Burns C. M. Burns Strength: 0, Unscrupulous: 3, Clever: 2 Mr. Burns
006 Ay Caramba! Ay Caramba! A Character can add +2 to the result of a die in a challenge. Bart
007 Burns' Erbe Burns' Heir Permanent. Only payable on Bart.  Bart gets +2 to Unscrupulous. Bart
008 Comic Book Guy Comic Book Guy Strength: 3, Fat: 3 Bart
009 El Barto El Barto Recover a character Bart
010 Fat Tony Fat Tony Strength: 5, Fat: 2 Bart
011 Hermans Aufforderung Herman's Request Permanent. Simpsonize Herman and roll 2D6 in a challenge.  Choose the better result. Bart
012 Hermans Ratschlag Herman's Advice Playable if one of your characters is blocked.  Recover him and Simpsonize another character instead.  This one is now going to take the challenge.  "Herman's strategic and tactical advice" has to be played before a die is thrown in a challenge Bart
013 Homer Sexuell Homer Sexual Permanent. + 1 scoring points Bart
014 Homer wird Rockstar Homer becomes a rockstar Permanent. All cards which give you a scoring point but have no further effects in the game give you another scoring point each.  Throw 1D6 at the beginning of your turn.  Result 1-3 means you have to put this card, and another which gives you a scoring point, into the canyon.  Result 4-6: :Homer becomes a Rockstar" remains in the game. Bart
015 Itchy & Scratchy Show Itchy & Scratchy Show Permanent.  Playable on a character.  Add +1 to Unscrupulous of this character.  If this card is playedon Maggie she gets +2 to Unscrupulous +1 scoring point. Bart
016 Jimbo Jones Jimbo Jones Strength: 3, Unscrupulous: 2 Bart
017 Kirschbombe Cherry Bomb Permanent. + 2 scoring points Bart
018 Knecht Ruprecht Santa's Little Helper Permanent. + 1 scoring points Bart
019 Kopf absagen Chop off the head Permanent. + 3 scoring points Bart
020 Kriminelle Seele Criminal Soul Simpsonize a character and block a blockade action of a character with moral.  There is no challenge and the action is blocked. Bart
021 Krustys Ring Jagged Metal KrustyO Permanent. +2 scoring points Bart
022 Krustys Trading Cards Krustys Trading Cards Permanent. One of your characters can perform an A2.  If it is successful take one of your opponent's cards which does not add scoring points.  Your opponent gets "Krusty's trading cards" in return. Bart
023 Lasmiranda Densevilla Amanda Huggenkiss Permanent. + 1 scoring point Bart
024 Laura Powers Laura Powers Strength: 3, Clever: 2 Bart
025 Mafia Kontakte Mafia Contacts Permanent. +1 scoring point Bart
026 Maggie Maggie Strength: 1, Clever: 2 Bart
027 Milhouse Milhouse Strength: 1, Intelligence: 1, Moral: 1. "Milhouse" can also perform actions with the icon of "Lisa". Bart
028 Otto Otto Strength: 3, "otto" can also perform actions with the icons of "Lisa" and "Homer". Bart
029 Skateboard Skateboard Playable when you announce an action.  "Skateboard" increases the blocking factor of that action by +1. Bart
030 Steinschleuder Slingshot Permanent. Playable on a character. Add +1 to the Strength of that character.  A character can have only one slingshot. Bart
031 Androids Dungeon The Android's Dungeon Permanent. Unique. Simpsonize "The Androids Dungeon" to add +1 to the blocking factor of an action.  +1 scoring point. Bart
032 Timmy O'Toole Timmy O'Toole Permanent. +2 scoring points.  Throw Timmy O'Toole into the canyon if an opponent has a character with Intelligence of 3 or more. Bart
033 Umgedrehte Vampire Reverse Vampire Reduces the blocking factor of all blockable actions of one opponent by -1 for his next turn.  Minimum blocking factor is 1. Bart
034 Unerkannt bleiben Staying incognito Only announce the blocking factor of your next action in this turn.  The action itself remains secret.  An opponent who wants to block the action does not know what kind of action it is. Bart
035 Wer heibt Reinsch? I. P. Freely Permanent. +1 scoring point Bart
036 Apu Nahasapeemapetilon Apu Nahasapeemapetilon Strength: 3, Clever: 2, Unscrupulous: 1 Lisa
037 Archaologie Archaeology Shuffle up to 3 cards from your canyon into Springfield. Lisa
038 Aufsatzwettbewerb Essay Competition Permanent. + 2 scoring points Lisa
039 Bart's Seele Bart's Soul Permanent. + 2 scoring points Lisa
040 Bibliothek Library Permanent. Unique. Simpsonize "Library" to add +1 to a character's Intelligence factor until the end of this turn.  +1 scoring point. Lisa
041 Blinky Blinky Only playable against "C. M. Burns".  He has to put one of his cards which adds scoring points from the table into the canyon. Lisa
042 Der Engel von Springfield The Angel of Springfield Simpsonize all characters with the attribute Moral.  Homerized characters stay Homerized. Lisa
043 Diorama Diorama Permanent. +1 scoring point Lisa
044 Ein wahrer Freund A true friend Permanent. Playable if one of your blockable actions was successful. The successful character gets the following special ability: Simpsonize him and try an A2 with him to add +2 to a character's Strength until the end of the turn. Lisa
045 ...ich bin auf meinem Zimmer I'll be in my room! Put one of your and one of your opponent's cards into the canyon.  Both cards have to be from the table. It must not be the cards which add scoring points.  Putting away characters except for starting characters is possible. Lisa
046 Halluzinogene Erfahrungen Hallucinogene Experiences Look at your opponent's hand Lisa
047 Hamster-Experiment Hamster-Experiment Permanent. A character gets -1 on Clever and -1 on Intelligence. Lisa
048 Pirat Hans Sprungfeld Pirate Hans Sprungfeld Draw one card from Springfield Lisa
049 Intensive Schulvorbereitungen Intensive school preps Shuffle up to 3 cards which add scoring points from your canyon into Springfield. Lisa
050 Klugheit sieght Intelligence wins Playable if you successfully blocked an action.  Draw 2 cards fro Springfield. Lisa
051 Lisas Pony Lisa's Pony Permanent. +3 scoring points Lisa
052 Lisas Saxophon Lisa's Saxophone Permanent. +2 scoring points Lisa
053 Lisas Wahrsagerin Lisa's Moment of Truth Look at the first 6 cards of your Springfield and put them back on top in an order of your choice. Lisa
054 Malibu Stacy Malibu Stacy Permanent. +1 scoring point Lisa
055 Martin Prince Martin Prince Strength: 1, Intelligence: 3 Lisa
056 Mrs. Krabapple Mrs. Karbapple Strength: 2, Unscrupulous: 1. "Ms. Krabapple" can also perform actions with the icon of "Ned Flanders" Lisa
057 Nelson Nelson Strength: 4, Unscrupulous: 2 Lisa
058 Ralph Wiggum Ralph Wiggum Strength: 2, Fat: 2 Lisa
059 Seymour Skinner Seymour Skinner Strength: 3, Intelligence: 1, Moral: 1. "Seymour Skinner" can also do the actions with the icon of "Bart" or "Ned Flanders" Lisa
060 Streber-Image Nerd-Image Playable if an opponent wants to make friends with a new character.  This action is not unblockable anymore but becomes an A3.  If the action is successfully blocked, the new character is put directly into the canyon. Lisa
061 Club der Verdammten Club of the damned Strength: 2, Intelligence: 4 Lisa
062 Uter Uter Strength: 2, Fat: 2 Lisa
063 Vegetarismus Vegetarianism Permanent. +1 scoring point Lisa
064 Willie Willie Strength: 6 Lisa
065 Zahnfleischbluter-Murphy Bleeding Gums Murphy Permanent. Simpsonize "Bleeding Gums Murphy" and a character of your choice to put a card as an A2 from the table into the canyon.  It must not be a card that adds points. Roll 1D6 at the beginning of your turn.  If the result is 1-2 put  "Bleeding Gums Murphy"into the canyon. +1 scoring point. Lisa
066 Arbeitsnickerchen Work Nap Homer wins one round earlier Homer
067 Ausrufer Town-crier Chhose 2 characters.  If the action is successful these 2 are Simpsonized. Homer
068 Kneipenhocker Barflies Strength: 5 Homer
069 Barney Barney Strength: 4, Fat: 3 Homer
070 Homers BBBQ Homer's BBQ For each of your characters in the game, roll 1D6.  If the result is higher than the Fat factor of this character, he is Simpsonized.  If he doesn't have a Fat factor he is also Simpsonized.  The character of your opponents do not recover in their next turn. Homer
071 Casino Casino Permanent. Simpsonize the "Casino" and roll 1D6.  If the result is 1: Lost (Lose your turn - even a Clever action cannot prevent this). 2-4: Nothing won, nothing lost. 5-6: Add +1 to the blocking factor of your next action in this turn. Homer
072 Kojote Coyote Permanent. An opponent of your choice plays with an open hand.  This player rolls 1D6 at the beginning of his turn.  if the result is 1-2 "Coyote" is put into the canyon. Homer
073 Neinnn! D'oh! You can repeat the rolling of the dice in a challenge. Homer
074 Der Auserwahlte The Chosen One Permanent. Playable only by Homer.  You can Simpsonize one of your characters to Simpsonize an opposing character.  Every character can perform an A1 to put "The choosen one" into the canyon. Homer
075 Fetterkennungsmethode Fat recognizing method Permanent. Playable on a character.  This character has now the Fat factor of 2. Homer
076 Dr. Nick Riviera Dr. Nick Riviera Strength: 3, Clever: 1, Unscrupulous: 1 Homer
077 Duff Bier Duff Beer Ignore the strength of both characters in a challenge. Only look at the result of the D6.  Other played cards can however change the results.  Duff song, "You can't get enough..." or "Duff Beer for me, Duff Beer for you.  I have a Duff, you have one, too." Homer
078 Definition "Homer" Definition "Homer" If this action is successful a character of your choice is Simpsonized. Homer
079 Grampa Grampa Strength: 2, Clever: 1 "Grampa" can also perform actions with the icon of "Bart" and "C. M. Burns". Homer
080 Guy Incognito Guy Incognito Simpsonize one of your characters and block a blockable action of a character with the attribute Intelligence.  There is no challenge and the action is successfully blocked. Homer
081 Kingsize Homer King-Size Homer Permanent. Playable only by Homer. Add +1 to Homer's Fat factor.  Cannot be played if "Marge" is in the game but remains in the game if "Marge" is played afterwards. Homer
082 Herb Powell Herb Powell Strength: 3, Intelligence: 2 Homer
083 Homer, Du bist langsam Homer, not so fast Until the beginning of the next turn no !-cards can be played. Homer
084 Homers Erbe Homer's Inheritance Draw two cards from Springfield if you blocked an action successfully. Homer
085 Langweilig! Boring! Homer wins one round earlier. Homer
086 Marge Marge Strength: 3, Moral: 2, Intelligence: 1 "Marge" can also perform actions with the icon of "Bart" Homer
087 Moe Szyslak Moe Szyslak Strength: 2, Unscrupulous: 1, Clever: 1 Homer
088 NRA NRA Permanent. Unique.  Simpsonize "NRA" before rolling a die in a challenge to give you one character +1 to his strength until the end of the turn. Homer
089 Pneumonoultramicroscop-
iaillcovulcannoculeosis
Pneumonoultramicroscop-
iaillcovulcannoculeosis
Permanent. An opposing character gets -1 on one of his attributes of your choice. Homer
090 Lionel Hutz Lionel Hutz Strength: 3, Clever: 1 Homer
091 Seelendonut Soul Donut Permanent. Add +2 to one of your character's Fat factor.  Roll 1D6 at the beginning of your turn.  If the result is 1 this card is put into the canyon and the character is Homerized. Homer
092 Alle Neune! All nine! Permanent. Playable on an opponent. This opponent needs to score one extra point to win the game. Homer
093 Aushilfslehrer Subbstitute Principal Ned Permanent. +1 scoring point Flanders
094 Der gute Samariter Good Samaritan Playable on a Homerized character.  The character is recovered. Flanders
095 Dr. Hibbert Dr. Hibbert Strength: 3, Moral: 1 "Dr. Hibbert" can also perform actions with the icon of "C. M. Burns" Flanders
096 Schuhe von Gott Shoes of God Permanent. You can put one of your hand's cards into the canyon to prevent a challenge.  This action is then blocked.  Roll 1D6 at thew beginning of your turn.  if the result is 1-2 "Heard prayers" is put into the canyon. Flanders
097 Familienausflug Family Trip Permanent. +1 scoring point Flanders
098 Gott God An opponent has to repeat his rolling of the dice with all dice. Flanders
099 Heilige Messe Holy Mass Permanent. +1 scoring point Flanders
100 Helen Lovejoy Helen Lovejoy Strength: 2, Clever: 1, Unscrupulous: 1. Roll 1D6 when Helen Lovejoy comes into the game.  If the result is 1-3 she subtracts -1 scoring point.  The result 4-6 means she adds +1 scoring point.  "Helen Lovejoy" can also perform actions with the icon of "Lisa" and "C. M. Burns". Flanders
101 Gefurchtete Osaka Grippe Dreaded Osaka Flu Permanent. Unique.  All opposing characters lose -1 strength.  Roll 1D6 at the beginning of your turn.  If the result is 1-2 this card has to be put into the canyon. +1 scoring point. Flanders
102 Jessica Lovejoy Jessica Lovejoy Strength: 2, Unscrupulous: 2 Flanders
103 Kein Pfuimund No foul mouth Playable if an action is being blocked.  There is no challenge and the action is automatically successfully blocked. Flanders
104 Kometenbunker Comet Bunker Permanent. +1 scoring point Flanders
105 Land Behemoth Land Behemoth Permanent. +1 scoring point Flanders
106 Linksherum Leftorium Permanent. Simpsonize The "Leftroium" in your opponents turn to perform an action with one of your characters immediately.  Your oppenent must not be interrupted in an action.  +1 scoring point. Flanders
107 Leihgabe an Homer Loan to Homer Permanent. +2 scoring points for Flanders.  Homer needs one less round to win the game. Flanders
108 Maude Flanders Maude Flanders Strength: 2, Moral: 2, +1 scoring point Flanders
109 Moralapostel Upholder of moral standards Simpsonize a character and block the action of a character with the attribute Unscrupulous.  There is no challenge and the action is automatically successfully blocked. Flanders
110 Nachbartaufe Baptism of the neighbor Permanent. +2 scoring points. Flanders
111 Okily Dokily Okily Dokily Playable if one of your actions was blocked.  There is no challenge. Roll 1D6. If the result is 1-4 the action is blocked, 5-6 means your action is successful. Flanders
112 Was Asexuelles Which Gender Permanent. Only playable on Homer.  If Homer intends to block an action he has to roll 1D6.  If the result is 1-3 the blocking fails and the action is successful. Flanders
113 Pfadfinderleiter Scout Troop Leader Permanent. +1 scoring point Flanders
114 Posaunen der Apokalypse Horsemen of the Apocalypse Only Playable by a character with the attribute Moral.  Put one card which adds no scoring points, and is not a character, from the table into the canyon. Flanders
115 Psycho Ned Crazy Ned Permanent. Ned Flanders loses -1 on all his attributes and factors.  Draw 3 cards from Springfield one time. Flanders
116 Rettung des Ungaubigen Salvation of the faithless Permanent. +2 scoring points Flanders
117 Reverend Lovejoy Reverend Lovejoy Strength: 2, Moral: 2 Flanders
118 Rod Flanders Rod Flanders Strength: 1, Moral: 2 Flanders
119 Starker Glaube Strong Beliefs A character gets +1 to his Strength until the end of his turn. Flanders
120 Todd Flanders Todd Flanders Strength: 1, Moral: 2 Flanders
121 Van Houtens Van Houtens Strength: 4, Intelligence: 1 Flanders
122 Wundsalbung Wounds attended to Playable on a Homerized character.  This character is Simpsonized. Flanders
123 Zuruckerhaltene Leihgaben Getting back lent things Roll 1D6 and add the Moral factor of the acting character.  An opposing player of your choice rolls 1D6 too, and can Simpsonize another character to add to his Moral factor.  If your result is higher you get an additional +2 scoring points on your next successful action in this turn.  if the opponent's result is higher nothing happens. Flanders
124 Atomkraftwerk Nuclear Power Plant Permanent. Unique. Put one marker on top of this card if you pick a card from your opponent's hand because of an Unscrupulous action.  Remove 3 markers to let one of your characters do an A2 action.  If the action is successful put one card from the game (not a character) into the canyon. +1 scoring points. Burns
125 Ausgezeichnet! Excellent! Playable if one of your actions was tried to be blocked but turned out to be successful.  The opposing character who tried to block the action is Homerized - no matter what the result of the challenge was. Burns
126 Bobo Bobo Permanent. +3 scoring points. Burns
127 Burns - Sein Leben Burns - Your love Permanent. +2 scoring points. Burns
128 Carl Carl Strength: 3, Clever: 1 "Carl" can also perform actions with the icon of "Homer". Burns
129 Chief Wiggum Chief Wiggum Strength: 3, Fat: 2, Unscrupulous: 1 Burns
130 Fichtenelch Spruce Moose Permanent. +1 scoring point Burns
131 Fliegende Affen Flying Apes Blocks the blockable action of a character with the attribute Clever without a challenge Burns
132 Flying Hellfish Schatz Flying Hellfish Treasure Permanent. +2 scoring points.  Not playable if "Grampa" is in the game. Burns
133 Future Burns Future Burns Permanent. Playable only on "C. M. Burns". "C. M. Burns" gets Strength: 4. +1 scoring point. Burns
134 Gorilla Weste Gorilla vest Permanent. +2 scoring points. Burns
135 Justizirrtum Miscarriage of Justice Put one of an opponent's characters (not the starting character) back into his hand.  Permanent cards which belonged to this character have to be put in the canyon.  If Chief Wiggum does this action it is an A2 action. Burns
136 Kent Brockman Kent Brockman Strength: 3, Unscrupulous: 1 Burns
137 Kettenreaktion Chain Reaction Roll 1D6 and add the Unscrupulous factor of the acting character.  An opposing character of your choice rolls 1D6 adds his Unscrupulous factor, too. Both players are allowed to Simpsonize more characters to add to their Unscrupulous factors.  If your result is higher, permanently take one of your opponent's face up cards (not a character).  If your opponent's result is higher nothing happens. Burns
138 Larry Burns Larry Burns Strength: 3, Fat: 2 Burns
139 Lenny Lenny Strength: 3, "Lenny" can also perform actions with the icon of "Homer" or "Ned Flanders". Burns
140 Leopold Leopold Strength: 5, Unscrupulous: 2 Burns
141 Mangel an Subtilität Lack of suitability Playable if one of your actions was successfully blocked.  At random, draw one of your opponent's hand's cards and put it into the canyon.  "You and you and you and you..." Burns
142 Bürgermeister Quinby Mayor Quimby Strength: 3, Unscrupulous: 2, Clever: 1 Burns
143 Mr. Snrub Mr. Snrub Playable after the announcement of one of your actions. Choose up to 3 of your characters, turn them face down and decide which character will be acting one in secrecy.  Only he is going to be Simpsonized.  After the action is over turn all your characters face up again. Burns
144 Besuch von Ms. Botz A visit from Ms. Botz Simpsonize all characters with Strength 2 or less. Burns
145 Ms. Botz räumt auf! Ms. Botz cleans up! Put 4 of your opponent's cards from Springfield into the canyon. Burns
146 Umweltverschmutzung Environmental Pollution Put up to 3 of your hand's cards into the canyon.  Draw the same number of cards from Springfield. Burns
147 Sicherheitsmängel Lack of security Permanent. +2 scoring points Burns
148 Sideshow Bobs Pläne Sideshow Bob's Plans Your acting character can challenge an opposing character.  Simpsonize the attacker and find out the effects of your challenge.  If the challenge is against Bart add +2 to the strength of your character. Burns
149 Die falschen Simpsons The fake Simpsons Only playable against Bart.  Recover Bart if he should be Simpsonized and carry out an action with him immediately. Burns
150 Gehirn-Massage Brain - Massage Playable if one of your actions was blocked.  Simpsonize one more of your characters and add his Strength to the Strength of your acting character until the end of your turn. Burns
151 Smithers, mein Portemonnaie Smithers, my wallet For each of your scoring points, put 3 cards from Springfield into the canyon. Burns
152 Snake Wanted Snake wanted Permanent.  Playable on a character.  This character can be directly challenged by others.  If the player of this character pays a scoring point in his turn and puts it in the canyon, "Snake wanted" is also put in the canyon. Burns
153 Waylon Smithers Waylon Smithers Strength: 3, Intelligence: 1, Clever: 1, Moral: 1, +1 scoring point Burns
154 Armin Tamzarian Armin Tanzarian Strength: 3, Intelligence: 1. "Seymour Skinner" goes back to the hand when "Armin Tanzarian" comes into the game.  If "Armin Tamzarian" is on the table you cannot make friends with "Seymour Skinner". +1 scoring point. BartBooster
155 Barts Komet Bart's Comet Permanent. "Bart's comet" cannot be put from the table into the canyon. +2 scoring points. BartBooster
156 Brad Goodman Brad Goodman Strength: 3, Intelligence: 1. Roll 1D6 when "Brad Goodman" comes into the game.  If the result is 1-3 all of your characters get +1 on Unscrupulous until the end of your turn.  If the result is 4-6 all opposing characters get +1 on Unscrupulous in their next turn. BartBooster
157 Das Roboameisen-Projekt The Robo-Ants Project Dream. Only playable by "Bart".  Simpsonize "The Robo-Ants Project" to force an opposing character into a challenge.  The ants cannot be Homerized.  The Strength of the ants is equal to Bart's Strength. BartBooster
158 Freigesetzte Aggression Released Aggression Permanent. Draw one card from Springfield whenever you play a spontaneous card. BartBooster
159 Tritt mich nicht! Don't Tread on me! One of your characters can directly challenge an opposing character. BartBooster
160 Gut informiert Well informed! Recover one of your Simponized characters when an opponent announces an action. BartBooster

161

Ich hab´nichts gemacht! I didn't do it! Permanent. In the round after "I didn't do it!" was played, every opponent can perform an A1 to put one of your permanent cards (no characters) into the canyon. +3 scoring BartBooster
162 Größter konischer Zirkon Largest cubic zirconia Permanent. Unique. Only Playable, if you have 6 or less scoring points.  As soon as you have 9 or more scoring points with "Zircon", roll 1D6: 1-2: An opponent of your choice gets the control of the "Zircon". 3: Put the "Zircon" into the canyon. 4-6: The "Zircon" remains in your possession. +3 scoring points. BartBooster
163 Mafiakarriere Mafia Career Add +1 on Clever to a character until the end of the turn.  If a blocking attempt is not possible anymore because of "Mafia career" the blocking characters are turned into the recovered position. BartBooster
164 Schulbus auf Abwegen Schoolbus goes over the edge A player of your choice puts his hand in the canyon.  If it was an opponent, he draws the same number of cards from Springfield.  If it was you, draw your number of cards -1. BartBooster
165 Vandalismus Vandalism Put the top card of an opponent's Springfield into the canyon. BartBooster
166 Wendell Wendell Strength: 2. Roll 1D6 if "Wendell" wants to perform an action.  If the result is 1-3 "Wendell" is Simpsonized without performing the action (if it was an action card, the card goes back to the player's hand).  If "Wendell" blocks an action, it is never successful.  Roll 1D6 after he blocked and is not Homerized after the challenge.  If the result is 1-3, he is now Homerized. BartBooster
167 Bessere Welt A better world Dream. Only played by Lisa.  If a blocking action is successful the acting character is not Simpsonized. LisaBooster
168 Fairplay Fairplay Cannot be played if you would win the game by playing "Fairplay". +2 scoring points LisaBooster
169 Knowledgeum Knowledgeum Permanent. Simpsonize the "Library" to shuffle your Springfield.  You can Simpsonize up to 2 characters to draw as many cards as characters you Simpsonized, from Springfield after shuffling. LisaBooster
170 MENSA MENSA Permanent. Put 3 markers onto the card "Canteen" when it is played.  Simpsonize "Canteen" and remove a number of markers have one of the following effects: 3 markers: your next action is automatically successful. 2 markers: Take one character with the attribute Intelligence from Springfield and put him in your hand. 1 marker: Add +1 to a character's Intelligence factor until the end of your turn.  Also, the card "Canteen" adds +1 scoring point. LisaBooster
171 Mr. Largos Musikstunde Mr. Largo's Music Hour Simpsonize one of your characters and take a card which adds scoring points (but is not a character) from Springfield into your hand.  "Mr. Largo" can only be played once in a whole game. LisaBooster
172 Ein heißes Würstchen A hot dog Add +1 to Intelligence of a character until the end of the turn.  If a blocking action is not possible anymore because if this card, the blocking characters are turned to the recovered position again. LisaBooster
173 Schneeball 1 Snowball I Strength: 1. If a "making friends" action was already performed, every character can make friends with "Snowball I" in this turn.  Put "Snowball I" into the canyon after 3 rounds. LisaBooster
174 Schneeball 2 Snowball 2 Strength: 1. If a "making friends" action was already performed, every character can make friends with "Snowball 2" in this turn.  Put "Snowball 2" into the canyon after 3 rounds. LisaBooster
175 Lisa braucht Zahnspangen Lisa needs braces Prevent the effects of a spontaneous card which was just played. LisaBooster
176 Springfields Geschichte The History of Springfield Shuffle your or an opponent's Springfield.  In each case, an opponent can cut the deck. LisaBooster
177 Überdenken der Möglichkeiten Reviewing the Possibilties Put any number of cards from your hand into the canyon and draw the same number of cards from your Springfield. LisaBooster
178 Falsche Ernährung Wrong nutritional information Add +1 on Fat to one of your characters until the end of the turn. Homer Booster
179 Homerland Homerland Dream. Can only be played if all opponents have more scoring points than there were played rounds. The game is now shortened by two rounds. Homer Booster
180 Captäin McCallister Captain McCallister Strength: 3, Fat: 2. A character of your choice gets +1 on Fat if "The frying Dutchman" was played.  This bonus can only be given once per character.  Homer Booster
181 Assassins Assassins Permanent. If Ned Flanders is on the table, then "Assassins" becomes an A3.  Playable on a character.  If the character is disturbed during an action, he can put "Assassins" into  the canyon before the challenge.  There is no challenge and the action is successful. Homer Booster
182 Marge & Jacques Marge & Jacques Permanent.  "Homer" and "Marge" cannot be the aims of cards. Homer Booster
183 Mojo, der Hilsaffe Mojo, the helper monkey Strength: 1. Mojo can play every action card which is normally only playable by Homer. Homer Booster
184 S.S. Mikrowelle S.S. Microwave Take one of the permanent cards from the Flanders player (not the character) and put it into your cards in front of you.  Give this card back at the end of the game. Homer Booster
185 Schokoland The Land of Chocolate Dream. As long as "The Land of Chocolate" is in the game, at any time you can look at the top card of your Springfield and play it as if it was from your hand. Homer Booster
186 Frittierenden Holländer The Frying Dutchman Streength: 3. Playable if a card aims at a character with the attribute Fat.  Simpsonize one of your characters to automatically block the effects. Homer Booster
187 Bürgerwehr Militia Permanent. Characters of different players can join together to block an action whose blocking factor is higher than 1.  The players who take part in this have to agree whose character is going to take the challenge. FlandersBooster
188 Der gute Christ The Good Christian Permanent. This card is played on a character.  The character gets +1 on Strength when he blocks but -1 if he tries to perform an action. FlandersBooster
189 Der Fortschrittarier The Movementarians Give one of your characters  +1 on Moral until the end of the turn.  If blocking an action is not possible anymore because of this card, the blocking characters are turned into the recovered position again. FlandersBooster
190 Hurricane Barbera Hurrican Barbara Going clockwise, each player hands one of his permanent cards (not a character) to the player on his left.  This goes on until one player had no remaining cards in front of him anymore. The player to your left starts.  All exchanged cards are noted and given back at the end of the game. FlandersBooster
191 Ich bin´s, Ned! It's me, Ned! Permanent. Can only be played if one opponent has more scoring points than you.  +2 scoring points. FlandersBooster
192 Future Smithers Futuren Smithers Playable on Waylan Smithers.  Simpsonize Waylon Smithers in order to recover C.M. Burns FlandersBooster
193 Nachbar- schaftshilfe Neighborhood Watch Exchange one of your opponent's permanent cards with one of yours (not a starting character).  If you take a character you also have to give a character.  This exchange lasts only until the end of the game. FlandersBooster
194 Neds Kindheit Ned's Childhood Dream. Only playable by "Ned Flanders".  3 rounds after "Ned's Childhood" comes into the game "Ned Flanders" recovers.  This card is not a dream anymore and is put under him.  He gets +1 on Unscrupulous and you actions which were supposed to eb blocked by characters with the attribute Moral gain +1 scoring point.??? FlandersBooster
195 Neugieriger Aloysius Suspicious Aloyisious Prevent an action without blocking, and put one of your cards,which adds a scoring point, back into Springfield. FlandersBooster
196 Sgt. Seymour Skinner Sgt. Seymour Skinner Strength: 3, Moral: 1. "Sgt. Seymour Skinner" can be brought into the game without making friends if "Seymour Skinner" is already in the game. FlandersBooster
197 Springfields glücklichster Bürger Happiest man in Springfield You can roll a die in a challenge over again, but then you must take the second result. FlandersBooster
198 Vertrauen in Fremde Depend on strangers Show your opponents the first seven cards of your Springfield.  Bring one of the characters (choice of the opponent to your left) who was within these cards into the game without making friends and put the other cards into the canyon. FlandersBooster
199 Bestechungsgelder Bribes Permanent. Each playerdraws a card when "Bribes" is played. +1 scoring point. BurnsBooster
200 Billige Arbeitskraft Cheap labor Strength: 1. Making friends is not necessary with this character.  He can be brought into the gamedirectly from your hand. BurnsBooster
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